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Ubisoft to close Trials studio RedLynx, downsize Ubisoft Singapore

Alissa McAloon,Editorial Director,GameDeveloper.comOctober 14, 2026schedule2 Min Readvia UbisoftUbisoft is planning to close Finnish developer RedLynx and make staff reductions at Ubisoft Singapore, ultimately impacting…

Ubisoft to close Trials studio RedLynx, downsize Ubisoft Singapore
Alissa McAloon,Editorial Director,GameDeveloper.com

October 14, 2026

schedule2 Min Readvia Ubisoft

Ubisoft is planning to close Finnish developer RedLynx and make staff reductions at Ubisoft Singapore, ultimately impacting over 100 jobs between the two studios during the wider company’s ongoing restructuring.

A statement shared by GamesIndustry.biz says that the layoffs at Ubisoft Singapore will ultimately impact 70 positions in an effort to “align the studio with upcoming production needs.”

The Singapore studio is responsible for Ubisoft’s 2024 pirate RPG Skull and Bones, though the restructure has since placed the studio in a division focused more on supporting other teams.

“The studio remains an important part of Ubisoft’s global production organization,” reads the statement.

The closure of RedLynx will result in 52 lost jobs, pending Finnish change negotiations. While Ubisoft hasn’t provided details on its decision to shutter the studio, RedLynx reportedly was not assigned to a project at the time of the decision.

RedLynx is known for the Trials BMX games, which it developed both prior to and after being acquired by Ubisoft in 2011. Work on future Trials games progressed while the team also provided development support to other studios. Prior to the closure announcement, RedLynx had also been placed into the ‘Creative Network’ central support division in the new structure.

“We deeply value the contributions of both teams and recognize the impact this may have on our colleagues,” continues the statement. “We are committed to supporting our teams throughout this process and conducting it with care and respect."

The move comes as the latest in a series of studio closures and layoffs triggered by Ubisoft’s ongoing company restructure. That colossal shift toward a ‘creative houses’ structure began in January and aims to position the company to “reclaim its creative leadership, regain agility and drive a sharp rebound."

In May, CEO Yves Guillemot called the 2025-26 fiscal year "one of decisive action for Ubisoft" as it kicked off "one of the most ambitious transformations in the company's history." In his words, the restructure aims to create a "more focused, agile, and disciplined organization" that will be able to support a sustained release cadence across Ubisoft for years to come. With the changes yet ongoing, the company expects the current 2026-27 fiscal year to represent a low point from a cash flow point of view, but anticipates financial fortunes will improve in FY2027-28 and FY2028-29.

So far, the ongoing "rightsizing" effort has resulted in the loss of hundreds of jobs from layoffs at studios like Ubisoft San Francisco, Ubisoft Barcelona, Red Storm, Ubisoft Toronto, and its HQ, in addition to full studio closures for Ubisoft Winnipeg, Ubisoft Belgrade, Ubisoft Hailfax,and others, with some of those decisions resulting in strikes or union action.

Layoffs & Studio ClosuresUbisoftTop Stories

About the Author

Alissa McAloon

Editorial Director, GameDeveloper.com

As the Editorial Director of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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